GFC Update #9

Galaxy Fight Club
7 min readOct 24, 2021

In the last two AMAs we came out with some big partnership news but I also do want to manage expectations a little bit. Not every AMA will have big news and even if there were big news I definitely don’t want them to become too predictable. These weekly updates and AMAs will be just that, a quick call for us to update the community on some of the behind-the-scenes work, discussions of the game loop/Tokenomics and answer questions from the community.

Market Update

Considering that there was almost no volume in the NFT space in the last week and most projects dropping 50% or more, we actually held up really well. Even though our floor is now 0.6E I think overall it’s been a great week for us because some other gaming projects with floor double of ours previously is now only 10% higher than ours — overall it reflects the conviction our holders have in the project despite the short term market fluctuations.

Game Development

A couple of important developments here:

  1. Netcode Migration

We are moving our netcode base from Photon PUN to Fusion, this is quite a massive effort and is what our development team has been occupied by for the last few weeks but this will massively improve performance and should fix 80% of all the issues that we have encountered so far in the alpha playtests. Once this netcode migration is complete this coming week, it will be tested by our alpha testers again and if things run smoothly then we will proceed to the Beta playtests.

2. Game participation and rewards rules restructuring

Having discussed with some core members of the community, the team has decided to restructure the rules surrounding the participation and rewards of the game. The restructuring will allow for the game to attract a much larger userbase while retaining value for the Galaxy Fighters.

In short, everyone regardless of whether they have a Galaxy Fighter can now play the in the 3v3 mode of the game, F2P players without an avatar will be given a default character and weapon with base stats. This allows the game to onboard more users, increase demand for $GCOIN, and improve the overall game experience in many different areas such as matchmaking and community.

So this restructuring actually increases the value for Galaxy Fighters in a couple of ways:

  1. More players means higher demand for $GCOIN, and Galaxy Fighters are the only way that $GCOINs can be generated other than the weekly tournaments
  2. They can win Gold Keys, and Gold keys are the only way you can win strong weapons, armour or other loot in the game, non-GFC fighters can only win Silver Keys inside the game which limits them to low tier weapons loot
  3. Participate in the exclusive weekly tournaments of $2ETH/$GCOIN prize
  4. They are the only ones that can train a Gen 2 Galaxy Fighter

I also made a 10 minute video summarising the latest participation and reward rules of the game for those that might need a re-watch or unable to catch the AMA.

NOTE: In the Animetas loot example given in the video above, their loot (or weapons if there are any) cannot be used in our game

Genesis Gear Collection Drop

Genesis Gear Collection drop is still scheduled for early-mid November depending on market conditions with a date to be announced closer to the time.

Having described our new participation and reward system just now, I want to highlight the value of the genesis weapons. I said before that only Galaxy Fighters can win Gold keys inside the game and that is valuable because as more partnered projects come on-board, their players will also need better weapons. This means over time there will be increasing demand for weapons and armour while supply is limited since Galaxy Fighters are the only ones that can get them.

It’s not unrealistic to imagine a point where there might be 50K DAU, which would mean demand for weapons in the hundreds of thousands (since each user would need multiple weapons for forging) yet there are only 10K players who control the supply through being the only ones who can win gold keys. The game is designed to create this supply squeeze and winning rare weapons will be something rare inside the game, and should be a big event when someone finally does (just like in a MMORPG).

A new weapon available in the Genesis Collection

The Genesis Gear Collection is a way for us to slightly expand this pool of users from 10K to 20K, when equipped with a weapon from the Genesis Gear Collection the player can win Gold keys even if they are playing with a non-GFC fighter. We expect these weapons to be in high demand from players from partnered collections who also want to earn Gold keys in the future. Of course, beyond allowing non-GFC fighters to earn gold keys, weapons also have other use-cases like forging and training gen 2.

This is why we are going to whitelist all current GFC holders so they can mint 1 loot box key for every Fighter they hold. I have heard people ask me what happens if our own community mints all of it? I actually don’t have an issue with our own community flipping and making profits from this, I think current GFC holders should be rewarded and the invisible hand of the market will ensure the fair distribution of these weapons at the end of the day. We have 10x’ed the value of Galaxy Fighters and our current game loop is designed to do the same to weapons by making it a high-demand scarce resource inside the game when launched.

More information specific about the Genesis Collection Drop will be released soon.

Growth Marketer Hire (1E Referral Bonus!)

We are looking to hire a full-time growth marketer to help with the marketing side of the project, we are looking for someone with experience in growth/guerilla marketing who knows the NFT space well. This will be a well-compensated position with opportunity to take equity in the company. We will also pay 1E commission to anyone who successfully refers a candidate we end up hiring.

AMA

Q: Will the cross chain loot box mechanic be provably-fair? [DAVE]

Yes, the Genesis Gear Collection loot box will be utilizing Chainlink VRF(Verifiable Random Function) to provide a random number to decide the outcome. Chainlink VRF works by generating a random number and the cryptographic proof of how that number was determined, then publishing that proof and having it verified on-chain before it is returned to the contract which called for it. The random number generated cannot be tampered with or manipulated by anyone, not us (smart contract developers), not the miners and not the person interacting with the smart contract. Thus making the mechanic of the loot box provably-fair. For each transaction, you will be able to find the proof of how the random number came by on Chainlink.

Q: Why were the sales and listing bots removed? [DAVE]

They were removed because there were some hacking going on last week where people utilized web-hooks with bots to hack into Discord servers. We removed some of our bots as a precaution and will add them back in when we think the risks are gone.

Q: When is Beta launch?

I am hoping to start the selection process for Beta next weekend, like I said above we will finish the netcode migration this week and assuming the playtest goes smoothly with the alpha playtesters then we can proceed to Beta late Oct/early November.

This will start off with a closed beta with the people we will begin selecting next weekend and then an open beta where every holder can play/access.

Q: When is the ILV announcement?

No exact date yet, it will be announced when both sides are ready, since we are running an engagement competition there needs to be more preparation but this is a confirmed partnership so it will come sooner or later.

Q: Why was the countdown clock removed from website?

It was removed because we wanted more flexibility, while technically we will probably be ready just in-time for the initial launch date there are other considerations we need to make. Just to name a few, we are looking into getting some institutional partners involved and doing a $GCOIN public sale/IDO, these need to happen before the $GCOIN token launch/game release so things have to be timed perfectly. Beta playtests is still expected to start late Oct/early November, a new full release date will be published when we have one but at the moment too many uncertainties and things happening in parallel to nail down a firm date.

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